![]() ![]() Help! I’ve opened 1.1 and I still don’t see ACE or the popup or the new UI to enable the mod! What should I do? With this release, we thank everyone that has brought life to the mods on Workshop, and we look forward to playing with you all in this world we’ve created together for years to come. Ever since the beginning, we hoped that Stonehearth would be a place where we could all contribute our modules and stories. To report issues and potential mod conflicts, hit up the ACE discourse thread here.Īll this said, Team Stonehearth is really excited. The build may also conflict with some existing mods. To minimize issues in this early phase, play on normal speed and with a modest number of hearthlings. Pre-Release also means this mod is in active development, and so may introduce additional bugs and performance issues, such as game lag, hitching, stuttering, and slow loading times. You can find out more about their roadmap and planned future features here. Pre-Release means that this is ACE’s initial release! After this update, the ACE team has a number of other additions planned, so keep an eye out for more updates. Pre-Release 0.9, you say? What does that mean? Thereafter, you can turn the mod off or on again from a new UI widget directly on the main screen of the game. If you choose to opt out, the game will play as it always has. If you choose to opt in, your next new game will see the new features described above. Once the mod is downloaded, you’ll then get a popup asking if you’d like to enable ACE. The mod will then automatically download itself either the first time you go to the mods screen from the main page, or the next time you exit and reload the game. If you’re playing on Steam, the game automatically subscribes you to the ACE mod the first time you open Stonehearth 1.1. Special critters and plants for each biomeįor a full set of ACE's features and release notes, see this post.Unique workshops and outfits for each kingdom.New heatmaps for wilderness and ore veins.Ways to specify equipment preferences for combat classes.Updates to nearly every other class and a number of new recipes.A fuel economy adds gameplay depth to firepits, ovens and more.Water gates and pumps, made by the Engineer. ![]() Farming and irrigation (yes, at last a use for water!).Helmed by Dani Angione, this intrepid group of community modders have added some truly magnificent features to the game, including but not limited to: I’m quite looking forward to seeing the follow-up to the Candy Land mod.Hey everyone! Today, the Stonehearth team is proud to announce the arrival of Stonehearth ACE, the Authorized Community Expansion (Pre-Release version 0.9). It’s currently the #1 seller on Steam’s Early Access page. Games such as this need a passionate community to flourish, and given the already extensive mod support in place, it looks like Stonehearth will have a bright future. I’m interested in seeing where Radiant Entertainment’s title goes from here. One of the most satisfying aspects of these titles is seeing your hard work result in a functioning and healthy society that cannot only expand and thrive, but do so without you regularly needing to intervene. Though I’m not too into the sim genre, I was pretty taken with the gameplay in Stonehearth. The developers do a great job showing life and action happen during the creation of your kingdom, and I felt that the voxel aesthetic adds a lot to the charm. I was impressed with the level of complexity found in Stonehearth. While most mods will add simple user interface and gameplay changes, many seek to alter the aesthetic and overall experience, and it’s encouraging to see that the developers are so supportive. Trees turned to lollipops, and the ground textures looked as though they were caked in frosting. As an example, Cannon showed off one of the more humorous mods from fans, which reskined the game to look like a Candy Land tie-in. PC titles that take advantage of work created by fans are commonplace, and the team wanted to ensure players had access to the same tools it used to create the game to build their own additions and tweaks to Stonehearth. director, which analyzes your behavior and throws in challenges based on your current pace of play. A neat trick Radiant employs to make things interesting is the A.I. Stonehearth definitely retains the hardcore focus and depth found in other sim titles. Don’t think of this as Dwarf Fortress with training wheels, though. The folks at Radiant wanted to emulate its complexity and depth found but ultimately sought to make Stonehearth easier to get into. Though I mentioned it was similar to Dwarf Fortress, don’t fret. ![]()
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